Interested in designing a world in Webaverse? You came to the right spot. There are currently several methods to building in the virtual world. Give us feedback in the Discord, new processes are constantly being developed.
Models in Webaverse are made with glTF binary files (.glb), which Blender 2.8+ has an export option for. You can also use the Webaverse blender plugin to export directly from Blender to the minting page.
If your scene has lightmap bakes, you can use hubs-blender-exporter and configure your nodes in the shader editor to export with a lightmap in the .glb file.
Users can drag and drop files into the Webaverse app window to temporarily spawn them into the world. If you're in a multiplayer realm (
.realm [1-5] typed in Discord) then the spawned objects will have persistence.
There's also an in-game builder you can use with
C keys to switch between creating a wall, floor, and ramp.
Note: Unfortunately, the code is no longer being maintained. If you're a developer interested in reviving these projects please contact us. The code lives on in Github: