This guide explains how you can export your 3D content from Blender to bring it into Webaverse with physics baked in for automatic collision detection.
The web interface now supports automatic baking of physics for 3D files uploaded to mint.
The physics debug key is tilde ` to preview, the blue areas represents walkable collision surfaces. No need to custom generate a navmesh!
- Have a
.glbfile you want to bake physics for
- Have npm installed
2. Click "Choose file" and pick your
3. Click submit
After clicking submit, put the given .bin in a new folder with your .glb file.
4. Install xrpk
Install xrpk via npm by running
npm install -g xrpk in your computer's terminal.
5. Create a manifest.json
Create a manifest.json in that folder with a
physics_url field pointing to that
.bin file. See the manifest API docs for more info.
6. Build the xrpk
In that folder, run
xrpk build ., it should then give you a
.wbn file. That is your
.bin physics bake in one file.